Problem 97

In a sudoku puzzle, every spot in the puzzle belongs to a row and a column, as well as to one single 3x3 square. At the beginning, some of the spots already carry a number between 1 and 9. The challenge is to fill the missing spots with digits in such a way that every number between 1 and 9 appears exactly once in each row, in each column, and in each square.

Problem statement                 Solution

.  .  4 | 8  .  . | .  1  7         9  3  4 | 8  2  5 | 6  1  7         
        |         |                      |         |
6  7  . | 9  .  . | .  .  .         6  7  2 | 9  1  4 | 8  5  3
        |         |                      |         |
5  .  8 | .  3  . | .  .  4      5  1  8 | 6  3  7 | 9  2  4
--------+---------+--------      --------+---------+--------
3  .  . | 7  4  . | 1  .  .      3  2  5 | 7  4  8 | 1  6  9
        |         |                      |         |
.  6  9 | .  .  . | 7  8  .      4  6  9 | 1  5  3 | 7  8  2
        |         |                      |         |
.  .  1 | .  6  9 | .  .  5      7  8  1 | 2  6  9 | 4  3  5
--------+---------+--------      --------+---------+--------
1  .  . | .  8  . | 3  .  6         1  9  7 | 5  8  2 | 3  4  6
        |         |                      |         |
.  .  . | .  .  6 | .  9  1         8  5  3 | 4  7  6 | 2  9  1
        |         |                      |         |
2  4  . | .  .  1 | 5  .  .      2  4  6 | 3  9  1 | 5  7  8

Write a program to solve a sudoku.

Hint

  1. You can model Sudoku puzzle as a graph with 81 nodes, one for each cell. Each node has an edge to the other nodes in its row, its column and its square.
  2. What graph algorithm can you use to solve the Sudoku?
  3. A solution described by Mustafa Eissa.

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